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Devlog
Submission to Summer '23 Final Project
Iconoclast
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Devlog
One of the problems with Unity's CharacterController, and how we solved it
July 24, 2023
by
hskipper930
Hi everyone, Hunter here, Gameplay Programmer on Iconoclast . I wanted to talk a bit this week about a specific issue we ran into while making Iconoclast , and how we resolved it. Warning: technical j...
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Worldbuilding - How To Develop Your Game's Setting
July 19, 2023
by
lucasjonesgamedev
#Worldbuilding, #Setting, #Fantasy
The best games create a sense of the setting as a real place with their own consistent rules. Consider open-world games like elden ring, which have a setting with its own logic, and go beyond contrive...
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The Art of Iconoclast
July 19, 2023
by
JATyner
Hello world! This is Jacob if you remember me from our Alpha Build post. Im one of the level designers on this project primarily responsible for levels two and three. This week marks one of the last t...
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Environments in Iconoclast
July 18, 2023
by
Ian L
Hey everyone! It's Ian again. If you don't remember me from the last devlog about VFX, I am one of the environment artists. As we approach gold, our environments are also being finalized. Today I am g...
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Adding detail and depth with just textures
July 07, 2023
by
SamanthaBurke
Hello everybody, I’m Samantha Burke, an artist working on Iconoclast! I’m back again with another devlog, this time showing you how you can add depth and detail to your model just by using texture...
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Player Movement Refinements
July 04, 2023
by
hskipper930
Hey there everyone! I'm Hunter Skipper, one of the programmers working on Iconoclast . My focus on this project has been writing all of the code that drives the player character's behavior, and I want...
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Enhancing player experience with VFX
June 27, 2023
by
Ian L
Hi! I'm Ian Lee, one of the artists working on this project, Iconoclast! I am responsible for environments, prop creation, and VFX. Today I am going to be showing off the VFX created for this project,...
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Creating a character from concept art to fully animated!
June 12, 2023
by
SamanthaBurke
Hi there everyone, I’m Samantha Burke, an artist of the team! I work on the character designs , character models, and animation for the game. You’ve probably seen the concept art I created for the...
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Alpha Update
June 05, 2023
by
JATyner
Good morning, good afternoon, or good evening viewers! My name is Jacob Tyner and I'm part of our level and environment design section. We've got some exciting things lined up for you this week as we...
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Architecture: The Importance of Planning Your Code
May 25, 2023
by
lucasjonesgamedev
1
Level 2 whitebox by Jacob Tyner Architecture is the art of designing the spaces we inhabit. A poorly designed building is unpleasant and confusing for the people who must work in it. Architecture is a...
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